Writer: Tini Howard
Artist: Alberto Foche
Colors: Sunny Gho
Designer: Tom Muller
Letters: VC’s Clayton Cowles
Cover: David Aja
X-Corp has taken a strange path to release. Initially
announced in Carmen Carnero’s goodbye letter in the back of October 2019’s Captain
Marvel #11, the series was originally intended to release the following winter,
but a combination of world events and scheduling issues saw the series
scrapped. Then the summer and Empyre: X-Men #1 arrived. The issue began
with a tease of X-Corp—the organization, not the comic—that, it turns out, was
a tease for X-Corp—the comic, not the Organization. The comic was resolicited almost
exactly a year after its initial release date. Finally, it has arrived on store
shelves in May 2021. But, you may be asking, is it any good? To which I say, “It’s
complicated.”
Spoilers for X-Corp #1 from this point forward.
As an individual issue of a comic book, this one is fun and entertaining. Sure, Foche and Gho’s characters have dead eyes and oddly plastic-y, doll-like skin, but the art is quite good otherwise. Figures and backgrounds look good, and the layouts are engaging. The problem here is the writing. Or rather, the plotting. The dialogue is quite good and establishes the characters well. Except Multiple Man, but no one has written that character properly since he was leading X-Factor.
Those eyes |
Not even the plot of this issue knows. This issue has two
plots: M assembling a team/board—though there are a few spots left open—and Angel’s
meeting with an executive X-Corp bought out that attempts to blackmail him. Both
are entertaining, although the latter is treated as though the thread has
finished despite having no semblance of a conclusion. If it were treated as a
continuing thread, it would be clear this story will be about X-Corp fighting a
battle to not get Krakoa booted from the U.N.
Instead, there is a (partial) team built and the public is
now aware of the titular company, but what that team will do going forward is a
mystery. The aforesaid Empyre tie-in made it clear Krakoa has plenty of money
and little interest in pure wealth accumulation. It is certainly not just as a
way to assist humanity. Even if that is being saved for a big reveal, some hint
should exist to explain what this group of characters will be doing in future
issues, other than PR.
X-Corp #1 is a good initial installment in a story
without a premise. That is frustrating. However, as a single issue in and of
itself, it is quite entertaining and worth a look. Hopefully, next issue will answer
the questions this one did not deem worthy of even posing. A sense of direction
could make this series one of the X-line’s strongest to date.
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